Friday, March 12, 2010

BCO Asteroid Chaser


In DEIS we’re involved in serious games research. We designed, prototyped and piloted a game last year in partnership with the Blackrock Castle Observatory. More about it on my website here. We’re now modifying that game based on the pilot results and further feedback from the astronomers at Blackrock. My role involves designing all the graphic elements of the game and producing cut-scene and in-game animations in flash, which basically means drawing and animating spaceships and meteorites, nice one!

This storyboard panel was produced using illustrator, photoshop and poser3d. I used a nice and very simple comic book effect on the figure and the neon effect in illustrator also came in handy!

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